How the factory works, in four points
Four things decide whether the factory runs: whether you have conveyors, whether the floor is clear, which way the arrows point, and whether a zombie is standing at each machine.
Access is not the same as usability
The factory floor can be reached well before it can be used. The video is explicit that getting inside and unlocking conveyors are two different steps.
Conveyors come from Jack’s quest line
The belts unlock through “Jack’s Back in Business”: win the Market Square Purge, then restore Jack’s workshop. Until then the stations have no way of being fed automatically.
The arrows decide the layout
Every conveyor shows direction arrows, and the video names wrong-facing belts as the problem it has had to troubleshoot most. A belt has to run from one station’s output to another’s input.
Rubble first, then the build
Clearing rubble opens the passages and the floor space the stations need. The video treats it as the first job in a factory you inherit rather than design.
