Town orders in Graveyard Keeper 2

Town orders are the sequel’s contract system: a board that only opens on one weekday, a warehouse that swallows supply crates on a timer, and a payout that two sources captured in the same week name differently. Everything below is community-reported, so each figure carries its source and its check date.

Fatos verificados 30 de outubro de 2026Tempo de leitura 8 min readEvidências citadas por afirmação

Ilustração de um cemitério organizado com túmulos, monumentos e caminhos em Graveyard Keeper 2.

How orders work, in four points

Four rules cover almost every question about the board: when it opens, what it asks for, where the crates go, and how the count is kept.

Unconfirmed (checked 2026-09-28)

One weekday, two orders at a time

Orders are described as acceptable only on Pride day, with up to two held at once. The one stated exception is the first visit to the order board, which reportedly stays open until the end of the next Pride — Unconfirmed (checked 2026-09-28).

Unconfirmed (checked 2026-09-28)

Every order asks for a supply box

The order database lists 22 kinds of supply box, from Supply: Iron and Supply: Fabric to Supply: Building materials I. An order names one kind and a quantity, and nothing in the material describes a delivery in any other form.

Unconfirmed (checked 2026-09-28)

Crates go into warehouse storage, and leftovers are sold

Boxes put into the crates of the Town Warehouse and the Warehouse Cellar — by the Keeper or by a porter zombie — are taken against accepted orders as they arrive and again at every change of day. Whatever is still sitting there when a Pride begins is reportedly sold at base price.

Unconfirmed (checked 2026-09-28)

Urgent and regular orders count differently

An urgent order takes its boxes only when the full amount is in the crates at once, while a regular order keeps a running count across weeks until its amount is reached. That single difference decides whether a partial delivery is progress or waste.

The loop

From the board to the collection

The clearest walkthrough in the material is the Supply: Iron one, and its six steps apply to any order that asks for a supply box.

1

Accept on the weekday the board opens

One source calls it Pride day and another calls it the sun-symbol day; neither describes the calendar, so this page keeps both names. The board is where an order is selected and later checked.

2

Read the counter before crafting

Accepting at the board shows how many supply crates the order expects. Crafting first and reading afterwards is how players end up with the wrong quantity or the wrong box.

3

Craft the box the order names

Supply: Iron wants iron supply crates. An opened mine or loose ore on the ground does not complete it — the material does not verify a universal material bill, so check the live crafting UI for the recipe.

4

Carry each crate down to the basement

The reported hand-in point is the pile of crates covered by a tarp in the warehouse basement. A general storage box does not count, and the warehouse crates are a different destination from that pile.

5

Deposit before the collection day

A launch-build report says crates delivered on the collection day itself may not resolve until the following cycle, so the safe order is to finish the shipment earlier in the week.

6

Return on the next collection day and use the board

A full counter is not always the final state. The board is where the finished order is resolved and its Likes are paid out.

Two sources use two names for what looks like one weekday, and the material never reconciles them, so this page records both rather than picking one. The delivery point, the weekday cycle and the reported registration problems all come from launch-build player reports, not from a developer-written order manual. Unconfirmed (checked 2026-09-28).

Three things that are easy to confuse

The Supply: Iron material separates three parts of the warehouse visit, because talking to the wrong one is the most common report of a broken order.

Jack

Jack is the character tied to warehouse and Town progression, and his dialogue is where the surrounding quests live. Player reports are specific that talking to him does not register carried crates — it is not the delivery interface.

The order board

The board is where an order is selected, where its counter can be read, and where a finished order is resolved on a later collection day. It is the only place a payout is collected.

The tarp-covered pile

The reported hand-in point is the interactable pile of crates under a tarp in the warehouse basement. Ordinary warehouse storage does not count for it, which is why an order can look unanswered while the crates are safely in a chest.

Urgent versus regular

The database tags every order Regular or Urgent, and the difference is entirely about when boxes are taken.

Order typeWhen it takes boxesWhat that means in practice
RegularBoxes are taken as they arriveThe count is kept across weeks until the amount is reached, so a part-delivered order is progress rather than waste.
UrgentOnly when the full amount is in the crates at onceThe order ignores a partial delivery entirely. Everything has to be sitting there together for it to count.

What the board pays

The order database holds 76 orders across tiers I to III and both urgency types, but only a handful of rows were captured, so this is a sample rather than the full list.

OrderTrader and tierPayout
Supply: Iron x1, RegularJack, tier I20 Likes, plus 5 with a Happy supplier
Supply: Fabric x5, RegularJack, tier II10 Likes, plus 5 with a Happy supplier
Supply: Building materials I x5, RegularJack, tier II10 Likes, plus 5 with a Happy supplier
Supply: Iron x5, RegularJack, tier II10 Likes, plus 5 with a Happy supplier
Supply: Cutlery I x10, UrgentApothecary, tier I25 Likes, plus 5 with a Happy supplier

Two sources captured in the same week value the same delivery differently: the database prices orders in Likes, while a factory build-log video says a completed Supply: Iron order pays 10 Town Gratitude. Nothing in the material says the two names are the same currency or that they are different, so this page repeats both and does not choose. Unconfirmed (checked 2026-09-28).

Update 1.008

What Update 1.008 changed

The official Update 1.008 changelog was published on October 2, 2026, after the payouts above were captured, and its balance section carries three order changes.

It says the number of Likes earned from deliveries was increased and the delivery requirements were reduced, with fewer crates per order, and that the bonus from the Happy Supplier perk was increased too. It publishes no replacement figures, so nothing above is renumbered here: the direction of each change is official, the new counts are not.

What that leaves the figures above meaning: the 20, 10 and 25 Like payouts, the +5 Happy supplier bonus, the 22 supply box kinds and the two-order limit are launch-build community data, captured before Update 1.008 and not republished since. After the update, read an order’s requirement and its payout from the in-game order board. Checked 2026-10-08.

Official roadmap, now shipped: Lazy Bear announced that order slots would increase with population, and Update 1.010 implemented it on October 13, 2026 — see that section below. The two-order limit above stays labelled community data, captured from the launch build and not republished since, because the changelog gives the ceiling of five and no villager thresholds.

Update 1.009 (October 6)

What Update 1.009 changed: nothing above

The official Update 1.009 changelog was published on October 6, 2026, two days after this page was last checked, and it is a fixes-only patch — crashes, freezes, softlocks, collisions and assorted bugs. It announces no balance change, so none of the order figures above is renumbered.

Its nine headings are crashes and error pop-ups, general fixes, softlocks and collisions, zombies/farming/stations, inventory and items, crafting/perks/progression, graphics and UI, and quests and progression. They close a crash that could happen while loading a save, a freeze when a zombie is assigned to a station whose previous worker is no longer valid, and softlocks that include getting stuck after upgrading the nun’s base.

One entry touches crafting rather than orders: craft tooltips no longer list a station extension that is already attached. The changelog publishes no new payout, vendor price or delivery requirement, so the launch-build figures above — and the instruction to read an order’s requirement and payout from the in-game order board after Update 1.008 — both still stand.

Two of the fixes reach existing saves automatically: the pre-order Sauna bonus no longer keeps reducing the energy food restores once its buff has expired, and the tier-2 kitchen oven stays hidden in the tech tree until it is repaired. Checked 2026-10-08.

Update 1.010 (October 13)

What Update 1.010 changed: order slots now rise with villagers

The official Update 1.010 changelog was published on October 13, 2026, and it ships the roadmap item this page has been carrying as a future patch: order slots. Its own line reads “Order slots count now rise up to 5 depending on villagers count.”

Five is a ceiling rather than a rule — the entry says the count rises with how many villagers you have — and the changelog publishes no villager threshold for any of the slots. The starting count, the thresholds that unlock each further slot and the villager figure that reaches five are all unpublished, so none is filled in here. Unconfirmed (checked 2026-10-16).

What that does to the figure above: the two-order limit is launch-build community data captured before Update 1.008, and 1.010 officially changes the direction of that claim. Because the changelog gives neither the thresholds nor the count that applies at a given point in the game, nothing above is renumbered — read the live slot count from the order board. Checked 2026-10-16.

The rest of the patch is fixes-only across its six headings — quests and progression, softlocks and getting stuck, zombies and workers, gameplay, stability, and UI and visuals. Its other gameplay lines are repairs: wood no longer disappears from the player’s hands, onion seeds can no longer be planted in vineyard plots, the morgue counter no longer stays at 1/19 with no corpses present, items are picked up once inventory space frees up, and overhead items hide again while the pre-order sauna is in use. No payout, delivery requirement or perk bonus is restated, so the 20, 10 and 25 Like payouts and the +5 Happy supplier bonus stand as captured.

Where the factory fits in

A Supply: Iron order is the reason the underground factory exists, and a build-log video describes the whole chain feeding it.

The line is built around one order

The video’s setup runs a zombie miner at the Old Mine, a porter station, a supply pallet and conveyors into a smithy, an assembly bench and then a supply station, with a second porter carrying the finished kits to the Town Warehouse. Every station in that line exists to turn ore into the crates the order asks for.

The crate’s material bill is disputed

The same video puts one Supply: Iron kit at eight iron ingots. The iron page’s community source describes an Iron Kit recipe of one ingot for four kits. Neither is confirmed, and they do not reconcile, so no figure is averaged here.

The reported cooldown is a week

The video describes a completed order becoming acceptable again after an in-game week, which matches the database’s note that a repeatable order can be accepted again from the next Pride. The queue-the-orders advice — several hundred crafting iterations at once — is that video’s method, not a documented system.

Why an order does not update

The Supply: Iron guide lists four explanations before it will call an order broken, and three of them are about where the crates went.

Wrong container

Crates sitting in ordinary warehouse storage are not counted. Moving them to the interactable tarp-covered pile in the basement is the reported fix.

Delivered on the collection day

A launch-build report says crates placed on the collection day itself may wait until the following weekly collection. Depositing earlier is the workaround.

Waiting for the collection

A full delivery counter is not always the final state. If everything looks complete, check the board again on the following collection day before changing anything.

A locked prerequisite

If the shipment resolved but Jack’s related dialogue is still locked, the guide’s advice is to review active Town objectives — including combat and district progress — before classifying it as an order bug.

What is still unknown

The material covers one order in detail and the rest only as database rows, so the gaps are large.

  • What a Like is worth, and whether it is the same thing as Town gratitude. Two sources captured in the same week use one name or the other for the same delivery.
  • Whether a part-delivered urgent order survives a Pride rollover, given that whatever is left in the crates is reportedly sold at the start of every Pride.
  • The other 71 orders. Only the rows above were captured, so the tier and payout pattern outside them is unknown.
  • What each supply box recipe actually costs, and whether Supply: Iron is typical.
  • Whether the two-order limit counts urgent and regular orders in the same pool.
  • Which weekday Pride and the sun-symbol day are, and whether they are the same one.
  • What a Happy supplier is, and how the extra 5 Likes are earned.
  • Whether the warehouse crates have a capacity limit, and what happens to an order that is never finished.

De onde vêm estes fatos

Cada item abaixo é rotulado pelo que é: uma fonte do desenvolvedor ou da publicadora, uma listagem de loja, uma reportagem, um vídeo ou uma página mantida por fãs. As páginas de fãs são usadas para terminologia e, quando uma delas é o único registro de um número, esse número é escrito como dado de wiki da comunidade, não confirmado, com a data da última verificação.

  • Página de fãs wikily.gg — Graveyard Keeper 2 Town orders — An order database captured 2026-09-28 holding 76 orders. Source of the Pride-day acceptance rule and the two-order limit, the first-visit exception, the 22 supply box kinds, the Town Warehouse and Warehouse Cellar crate behaviour with its base-price sell-off at the start of every Pride, the urgent-versus-regular counting difference, and the sampled Likes payouts with their Happy-supplier bonus on /orders/. Each value is reproduced there with "Unconfirmed (checked 2026-09-28)".
  • Página de fãs graveyardkeeper.org — Complete Supply: Iron — A launch-build player guide checked 2026-09-27. Source of the six-step Supply: Iron loop on /orders/: the order board as the acceptance and collection interface, the tarp-covered crate pile in the warehouse basement as the hand-in point, the warning that a delivery made on the collection day may wait until the following cycle, the separation of Jack, the board and the pile, and the four failure modes it lists before calling an order broken. Its own evidence boundary is launch-build Steam discussions rather than a developer manual.
  • Vídeo Born 2 Game — Graveyard Keeper 2 Factory Setup Guide — A 12:42 build-log video captured 2026-09-28, summarised by a video tool rather than transcribed, so it is flagged for human review. Used on /orders/ for the assertion that a completed Supply: Iron order pays 10 Town Gratitude and repeats after an in-game week, and for the eight-ingots-per-kit figure that contradicts the iron page’s one-ingot-four-kits recipe. The page records both without averaging them.
  • Oficial Steam News — Graveyard Keeper 2: “Update 1.008 is live” and “Graveyard Keeper 2 - Plans for the future” — Lazy Bear’s own Steam News posts, both dated 2026-10-02 and read through the ISteamNews API on 2026-10-04. The 1.008 balance section says the number of Likes earned from deliveries was increased, delivery requirements were reduced with fewer crates, the Happy Supplier perk bonus was increased, the Likes earned from trading with vendors were increased both at maximum and per specific item, and Town Gratitude from battles was increased — without a single replacement figure. The follow-up post lists vendor trades, order delivery requirements and perk bonuses as what that patch changed and previews more to come, including order slots that increase with population and Trader upgrades to be rebalanced and simplified. It is the only first-party source behind the Update 1.008 notes on /orders/ and /iron/; every count on those pages therefore keeps its launch-build label.
  • Oficial Steam News — Graveyard Keeper 2: “Update 1.009 is live” changelog — Lazy Bear’s own changelog, posted to the Steam Community Announcements on 2026-10-06 and read on 2026-10-08. A fixes-only patch across nine headings — crashes and error pop-ups, general fixes, softlocks and collisions, zombies/farming/stations, inventory and items, crafting/perks/progression, graphics and UI, and quests and progression — that publishes no balance figure and removes no system. Two entries correct existing saves: the pre-order Sauna bonus stops reducing the energy food restores once its buff has expired, and the tier-2 kitchen oven stays hidden in the tech tree until it is repaired. Cited for the update notes on /orders/, /zombies/, /faith/ and /factory-layout/.
  • Oficial Steam News — Graveyard Keeper 2: “Update 1.010 is live” changelog — Lazy Bear’s own changelog, posted to the Steam Community Announcements on 2026-10-13 and read on 2026-10-16. Mostly fixes across six headings — quests and progression, softlocks and getting stuck, zombies and workers, gameplay, stability, and UI and visuals — but it is the first patch since launch to ship a roadmap balance item: order slots now rise up to 5 depending on villagers count. It publishes no villager threshold for any slot, so the count that applies at a given point in the game stays unpublished. Its second gameplay line, that zombies give more gears with the Belt Master perk, states a direction without a revised yield. Cited for the update notes on /orders/ and /zombies/, where every community figure keeps its existing label because the patch publishes no replacement numbers.
Perguntas

Town order questions

How do you accept a Town order in Graveyard Keeper 2?

At the order board, on the weekday the board opens — one source calls it Pride day, another the sun-symbol day. The board is also where the counter is read and where a finished order is resolved later. Both names come from community reports, not from a developer manual.

How many orders can you hold at once?

Two, according to the order database. The stated exception is the first time you visit the order board, which stays open until the end of the next Pride. It does not say whether those first-visit orders count toward the limit of two.

Where do supply crates go?

Into the crates of the Town Warehouse and the Warehouse Cellar, which the Keeper or a porter zombie can fill, and — for the Supply: Iron hand-in specifically — onto the tarp-covered pile of crates in the warehouse basement. Ordinary storage and the basement pile are not interchangeable.

Why is my order not completing?

Four reported causes, in order of likelihood: the crates are in the wrong container, they were delivered on the collection day itself and are waiting a cycle, the collection is simply due next week, or a Town prerequisite such as combat or district progress has not been met yet.

What is the difference between an urgent and a regular order?

An urgent order only takes its boxes when the full amount is in the crates at once. A regular order takes them as they arrive and keeps its count across weeks until the amount is reached, so a regular order can be filled in instalments and an urgent one cannot.

What does a Town order pay?

The order database prices them in Likes — 20 for a single Supply: Iron, 10 for a five-item Supply: Fabric, for example — with 5 extra when the supplier is Happy. A factory video instead describes a completed Supply: Iron order as paying 10 Town Gratitude, and the material never reconciles the two names.

Can you repeat an order?

Yes, if it is a repeatable one. The database says a repeatable order can be accepted again from the next Pride, and a build-log video describes the same week-long cooldown before the same order can be taken again.